I wrote my first-ever code in a multiprocess environment and when I got to multithreaded code it was second nature, it never gave me difficulties.

I would stay away from abstractions like patterns, I don’t think they help.

I see nothing especially difficult in multithreading, the only consideration is preventing multiple threads from accessing the same data at the same time. In Win32 I used mutexes, critical sections, etc; in .NET there is lock(). I don’t see it as difficult or even terribly challenging and I have never had trouble using threads. I written extremely multithreaded code in iOS in applications that dealt with facebook an they were more stable than most applications from Apple.

American Software Developer living in Vietnam. Classical musician (guitar, woodwinds), weightlifter, multilingual, misanthrope • XY

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